iOS Game Programming With Xcode and Cocos2d by Justin Dike

iOS Game Programming With Xcode and Cocos2d

By Justin Dike

  • Release Date: 2012-11-13
  • Genre: Programming
Score: 4
From 36 Ratings
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Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book. 

Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks, accelerometer, 3D effects, animation,  particles, menus, sound FX, singleton classes, game engines, points, health meters, leveling up, and much more!


  • Model for what an iBook should be like on Programming

    By ck1978
    I could tell from the first chapter or so that this would be a great book and now that I’ve finished it I have to say I’m very pleased. This is one of the best books on programming that I’ve ever read. It’s written in an clever and conversational style and doesn’t assume that you know too much (although if you do have some programming experience like I do you won’t be bored to death). There are videos sprinkled throughout the book to show you what the code examples look like in action. I also like that the book isn’t built around building a “giant program” but instead is built around small pieces which naturally build on eachother as the book progresses. Excellent job Justin! **UPDATE 2/2015** Justin…PLEASE make a new edition of this book using Spritekit and Swift..that would be SUPER AWESOME and I would definitely buy it! :)
  • Outdated information

    By Cre8dnmars
    I was initially impressed with the format and colorful presentation of this eBook. But when I followed the instructions and downloaded the required Cocos2d software, I found it revised quite a bit since this was written, therefore many of the examples and tutorials are no longer correct. Not a whole lot you can do with out-of-date information.
  • Great book

    By lookBeforeYouLoop
    I've had many java courses and was put off by objective c's strange syntax. This book made it easy to understand what was going on. The examples are clear and I appreciate that the author didn't add too many methods in one example. I hate it when books over complicate things by using every class method in one example program. This book builds on previous examples, which is the best.
  • A fun way to learn to make an iOS game

    By digitaldemigod
    I feel like this book was written just for me. I don't consider myself a programmer. When I read most programming books, they go way over my head. In this book Justin identifies with you and encourages you by pointing out that he too isn't a "programmer" but an artist, yet he has made several apps. I love how there are videos built into the book so you can see some of the concepts in action while reading. I can read on the couch without having to say "I should go to my desk and try to find a video that shows how to do this". It's also a fun to read book. Justin's teaching style is perfect for anyone who wants their learning to be fun and engaging, and that suits me well. If you've always wanted to make a game but don't think you're a programmer, definitely give this book a shot.